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Difference between revisions of "Look"
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imported>Fella |
imported>ZuTheSkunk (Player note) |
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Look UrielSeptimRef | Look UrielSeptimRef | ||
Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until [[StopLook]] is called, or the target leaves the loaded area. | Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until [[StopLook]] is called, or the target leaves the loaded area. Works also on player. | ||
Latest revision as of 20:00, 25 June 2010
Syntax:
Look TargetRefID
Example:
Look UrielSeptimRef
Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until StopLook is called, or the target leaves the loaded area. Works also on player.