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Difference between revisions of "Look"

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imported>ZuTheSkunk
(Player note)
 
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  Look UrielSeptimRef  
  Look UrielSeptimRef  


Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until [[StopLook]] is called, or the target leaves the loaded area.
Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until [[StopLook]] is called, or the target leaves the loaded area. Works also on player.





Latest revision as of 20:00, 25 June 2010

Syntax:

Look TargetRefID

Example:

Look UrielSeptimRef 

Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until StopLook is called, or the target leaves the loaded area. Works also on player.


See Also[edit | edit source]

StopLook