Difference between revisions of "MagicItemHasEffectItemScript"
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imported>Quetzilla |
imported>DragoonWraith (MI) |
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[[Category: Magic Functions]] | [[Category: Magic Functions]] | ||
[[Category: Magic Functions (OBSE)]] | [[Category: Magic Functions (OBSE)]] | ||
[[Category: Magic Functions - Magic Item (OBSE)]] |
Latest revision as of 20:17, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(hasScript:bool) MagicItemHasEffectItemScript script:ref magicItem:ref
Returns 1 if the magic effect has a scripted item with the specified script.
Notes[edit | edit source]
- As of v0014 The official OBSE docs list the arguments in the wrong order. The arguments listed above are the correct order.
- Returns 0 when trying to find a script-less (script:ref = 0) scripted effect.