Difference between revisions of "MenuMode"
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imported>Rick m (Added Credits, SigilStone, Recharge, TextEdit menu modes) |
imported>Creepyfellow |
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Line 26: | Line 26: | ||
1006 = HUDReticle | 1006 = HUDReticle | ||
1007 = Loading | 1007 = Loading | ||
1008 = Container | 1008 = Container, Barter | ||
1009 = Dialog | 1009 = Dialog | ||
1010 = HUDSubtitle | 1010 = HUDSubtitle |
Revision as of 14:30, 22 May 2006
Syntax:
begin MenuMode MenuType (optional)
Example:
begin MenuMode begin MenuMode 1
With no parameter, this block type will run whenever the game is NOT in gamemode -- whenever ANY menu is being displayed.
If you include a parameter, you can specify the menu type, or the specific menu, when you want the script block to run:
Menu type:
1 = "main four" (the character interface: stats, magic, inventory, quest log) 2 = any other menu (message boxes, containers, etc.) 3 = console
Specific menu:
1001 = Message 1002 = Inventory 1003 = Stats 1004 = HUDMain 1005 = HUDInfo 1006 = HUDReticle 1007 = Loading 1008 = Container, Barter 1009 = Dialog 1010 = HUDSubtitle 1011 = Generic 1012 = SleepWait 1013 = Pause 1014 = LockPick 1015 = Options 1016 = Quantity 1017 = Audio 1018 = Video 1019 = VideoDisplay 1020 = Gameplay 1021 = Controls 1022 = Magic 1023 = Map 1024 = MagicPopup 1025 = Negotiate 1026 = Book 1027 = LevelUp 1028 = Training 1029 = BirthSign 1030 = Class 1031 = Attributes 1032 = Skills 1033 = Specilization 1034 = Persuasion 1035 = Repair 1036 = RaceSex 1037 = SpellPurchase 1038 = Load 1039 = Save 1040 = Alchemy 1041 = SpellMaking 1042 = Enchantment 1043 = EffectSetting 1044 = Main 1045 = Breath 1046 = QuickKeys 1047 = Credits 1048 = SigilStone 1049 = Recharge 1051 = TextEdit