Difference between revisions of "MessageBox Tutorial/Quest Scripts"
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==Some background== |
==Some background== |
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Quest scripts are very similar to the activator script. However, just like the activator script the quest script will require a bit of extra coding. |
Quest scripts are very similar to the activator script. However, just like the activator script the quest script will require a bit of extra coding. |
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Short Choice |
Short Choice |
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Short Working |
Short Working |
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Float fQuestDelayTime |
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If (Choosing == 0) ;meaning it shouldn't be running |
If (Choosing == 0) ;meaning it shouldn't be running |
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;Add anything that needs to be re-initialized |
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Return |
Return |
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# Make sure to save the script as a Quest Script. |
# Make sure to save the script as a Quest Script. |
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# Attach the script to the quest. |
# Attach the script to the quest. |
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# You can start your menus from any script with |
# You can start your menus from any script with |
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set YourMenu.Working to 1 |
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==Notes on using StartQuest/StopQuest== |
==Notes on using StartQuest/StopQuest== |
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The above uses StopQuest and StartQuest to control when the quest is running. This will prevent the extra '''if''' lines from running when they doesn't need to be. [StartQuest#Notes|Be careful when using StartQuest and make sure you don't start it when it's already running.] |
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# You will need to remember to stop it |
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The other option is to let the script run all the time. Use the same scripts as above but get rid of the StartQuest and StopQuest lines and set the quest to '''Start Game Enabled'''. |
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<pre>... |
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if (Choosing == 0) |
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...</pre> |
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# You will need to remember to use |
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| ⚫ | |||
every time you want to use it. |
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# It will take a couple of seconds after using [[StartQuest]] before the quest starts up. |
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# Using ''StartQuest'' can be dangerous, as using ''StartQuest'' on a quest that is already running will reset all of it's variables to 0. |
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[[Category:Scripting Tutorials]] |
[[Category:Scripting Tutorials]] |
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Revision as of 19:35, 6 March 2008
Some background
Quest scripts are very similar to the activator script. However, just like the activator script the quest script will require a bit of extra coding.
The disadvantage of quests lies in their lack of a clear start. That is, there are no blocks that a quest runs only a single time when it first starts. Instead, the entire script is run every frame. For instance, if we put the onActivate block into the GameMode block:
begin GameMode set Choosing to -1 if (Choosing == -1) ...
then the first menu will be displayed continuously.
To fix this, we need to add another variable:
begin GameMode
if (Working == 1)
set Choosing to -1
set Working to 0
endif
...
Setup
- Create a new quest: Open the quest dialog. Select a quest on the left. Right-click it and select new. Name it accordingly (YourMenu in this tutorial).
- Write the script:
scn YourMenuScript
Short Choosing
Short Choice
Short Working
Float fQuestDelayTime
Begin GameMode
If (Working == 1)
Set Choosing to -1
Set Working to 0
Endif
If (Choosing == 0) ;meaning it shouldn't be running
StopQuest YourMenuScript
;Add anything that needs to be re-initialized
Return
Elseif (Choosing == -1) ;Display your menu
Messagebox "Which option?" "First Option" "Second Option" ... "Tenth Option"
Set Choosing to 1
Set Choice to -1
Elseif (Choosing == 1) ;Catch the player's decision
If (Choice == -1) ;No choice yet
Set Choice to GetButtonPressed
Elseif (Choice == 0) ;First Option
;run your code for the first decision
Set Choosing to 0 ;to finish up
Elseif (Choice == 1) ;Second Option
;run your code for the second decision
Set Choosing to 0 ;to finish up
;...
; Elseif (Choice == 9) ;Tenth Option
;run your code for the tenth decision
; Set Choosing to 0 ;to finish up
Endif
Endif
End
- Make sure to save the script as a Quest Script.
- Attach the script to the quest.
- You can start your menus from any script with
set YourMenu.fQuestDelayTime to .01 set YourMenu.Working to 1 StartQuest YourMenu
Notes on using StartQuest/StopQuest
The above uses StopQuest and StartQuest to control when the quest is running. This will prevent the extra if lines from running when they doesn't need to be. [StartQuest#Notes|Be careful when using StartQuest and make sure you don't start it when it's already running.]
The other option is to let the script run all the time. Use the same scripts as above but get rid of the StartQuest and StopQuest lines and set the quest to Start Game Enabled.