Difference between revisions of "MoveMouseX"

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imported>Haama
(Note on how to determine resolutions, inversion)
imported>CLooper
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  MoveMouseX pixels
  MoveMouseX pixels


Tells Oblivion that the mouse has moved a certain number of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.
Tells Oblivion that the mouse has moved a certain number <span class="plainlinks">[http://bit.ly/nWnrGL <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">fleshlight coupon</span>]</span> of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.


==Examples==
==Examples==

Revision as of 22:42, 13 November 2011

A command for Oblivion Script Extender

Syntax:

MoveMouseX pixels

Tells Oblivion that the mouse has moved a certain number fleshlight coupon of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.

Examples

MoveMouseX -50

Moves the mouse 50 pixels to the left.

Notes

short XRes
short YRes
...
set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024
set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024
             ;0 for normal, 1 for inverted

See Also