Difference between revisions of "MoveMouseX"
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imported>Haama (Note on how to determine resolutions, inversion) |
imported>CLooper m (None) |
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MoveMouseX pixels | MoveMouseX pixels | ||
Tells Oblivion that the mouse has moved a certain number of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation. | Tells Oblivion that the mouse has moved a certain number <span class="plainlinks">[http://bit.ly/nWnrGL <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">fleshlight coupon</span>]</span> of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation. | ||
==Examples== | ==Examples== |
Revision as of 22:42, 13 November 2011
A command for Oblivion Script Extender
Syntax:
MoveMouseX pixels
Tells Oblivion that the mouse has moved a certain number fleshlight coupon of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.
Examples
MoveMouseX -50
Moves the mouse 50 pixels to the left.
Notes
- Use GetNumericINISetting to determine the resolutions.
short XRes short YRes ... set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024 set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024 ;0 for normal, 1 for inverted