Difference between revisions of "Mysticism"

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imported>Stardaemon
m (alteration -> mysticism)
imported>Nirruden
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''Mysticism'' skill determines your success rate in using Mysticism Magic.<br/>
''Mysticism'' skill determines your success rate in using Mysticism Magic.<br/>
<br/>  ''Mysticism'' Magic protects the cast agains magic and also allows the caster to detect any creature
<br/>  ''Mysticism'' Magic protects the caster against magic and also allows the caster to detect any creature.


<u>Typical use of mysticism spells:</u>
<u>Typical use of mysticism spells:</u>
* Dispell a magical effect
* Dispel a magical effect
* Detect creatures
* Detect creatures
* Capture Souls
* Capture Souls
* Absorb Magic damage
* Absorb Magic damage
* Refect Magic
* Reflect Magic
* Telekenisis
* Telekinesis
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!style="background:#ffdead;border-bottom:1px solid;" | Governing attribute
!style="background:#ffdead;border-bottom:1px solid;" | Governing attribute

Revision as of 11:29, 10 April 2006

Description

Mysticism skill determines your success rate in using Mysticism Magic.

Mysticism Magic protects the caster against magic and also allows the caster to detect any creature.

Typical use of mysticism spells:

  • Dispel a magical effect
  • Detect creatures
  • Capture Souls
  • Absorb Magic damage
  • Reflect Magic
  • Telekinesis
Governing attribute

Intelligence

Perks
  • Journeyman
    Allows you to use journeyman level spells.
  • Expert
    Allows you to use expert level spells.
  • Master
    Allows you to use master level spells.