Difference between revisions of "NPC compatible spells"

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imported>BlazesRus
(New page: '''Tuturial: NPC compatible Spell EffectTimer''' <br> aaBlazesVarQuest is the non-running quest that stores the variables (replace with name of your Quest) <br> <br> aaBlazesVarQuest.Spel...)
 
imported>BlazesRus
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[[http://cs.elderscrolls.com/constwiki/index.php/Portal:Scripting Portal:Scripting]]

Revision as of 11:13, 28 April 2009

Tuturial: NPC compatible Spell EffectTimer

aaBlazesVarQuest is the non-running quest that stores the variables (replace with name of your Quest)

aaBlazesVarQuest.SpellCaster is the spell caster storage ref (SpellCaster is the ref var that retrievers the caster info)

SpellCaster can be replaced with another ref var to store caster of certain spell

aaBlazesVarQuest.EmptyRef is the blank ref variable that is used to reset the aaBlazesVarQuest.SpellCaster ref

Stuff for on target script part:

float timestarted
short success


begin ScriptEffectUpdate
	if(aaBlazesVarQuest.SpellCaster!=aaBlazesVarQuest.EmptyRef&&success==0)
		;After Caster info is sent initialyze
		;do any ScriptEffectStart things not already done (like retrieving caster info)
		;Caster info can be sent by on self effect
		set timestarted to ScriptEffectElapsedSeconds
		set success to 1
	endif
	if(success)	
		;Place code here to run after all info sent
		if((ScriptEffectElapsedSeconds-timestarted)>=3); 3 is the maximum amount to run effect(replace 3 with time you wish effect to last) 
			;place stuff to run after the effects over
			set aaBlazesVarQuest.SpellCaster to aaBlazesVarQuest.EmptyRef
			set success to 2
		endif
	endif
endif

Stuff for on self script (Script for retrieving caster info):

; sends caster variable

ref self
short done

begin ScriptEffectStart
	set self to getself
	set done to 0
end

begin ScriptEffectUpdate
	if(aaBlazesVarQuest.SpellCaster==aaBlazesVarQuest.EmptyRef&&done!=1)
		set aaBlazesVarQuest.SpellCaster to self
		set done to 1
	endif
end

Sample Quest script(don't need to run quest at start-only for storage)

scn aaBlazesVarQuestscriptsample

ref EmptyRef
ref SpellCaster
ref TeleportCaster
ref SwapCaster



Here is a non-timed NCP swap spell: On target script of:

scn aaBlazesSwapPositionScript
; Caster switches position with target (This is NCP compatible)

ref self
ref caster
short success
float selfx
float selfy
float selfz
float casterx
float castery
float casterz


begin ScriptEffectStart
	set self to getself
	set success to 0
end

begin ScriptEffectUpdate
	if(aaBlazesVarQuest.SwapCaster!=aaBlazesVarQuest.EmptyRef&&success!=1)
		set caster to aaBlazesVarQuest.SwapCaster
		set selfx to self.getpos x
		set selfy to self.getpos y
		set selfz to self.getpos z
		set casterx to caster.getpos x
		set castery to caster.getpos y
		set casterz to caster.getpos z
		self.setpos x casterx
		self.setpos y castery
		self.setpos z casterz
		caster.setpos x selfx
		caster.setpos y selfy
		caster.setpos z selfz
		set aaBlazesVarQuest.SwapCaster to aaBlazesVarQuest.EmptyRef
		set success to 1 
	endif
end

On self script of:

scn aaBlazesSwapSendVarscript
; sends caster variable

ref self
short done

begin ScriptEffectStart
	set self to getself
	set done to 0
end

begin ScriptEffectUpdate
	if(aaBlazesVarQuest.SwapCaster==aaBlazesVarQuest.EmptyRef&&done!=1)
		set aaBlazesVarQuest.SwapCaster to self
		set done to 1
	endif
end

[Portal:Scripting]