Difference between revisions of "ScriptEffectUpdate"

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imported>Slserpent
(readded with better specification)
imported>Slserpent
(some code to accomplish constant scripted enchantments)
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Special block type used only by Magic Effect scripts. This block will start running on the first iteration of a scripted spell effect and run each time the spell is updated until the spell ends.
Special block type used only by Magic Effect scripts. This block will start running on the first iteration of a scripted spell effect and run each time the spell is updated until the spell ends.


Note: This block won't fire when used as a script effect for '''constant (apparel)''' enchantments.
 
Note: This block won't fire when used as a script effect for '''constant''' (apparel) enchantments. If you need a constant enchantment, you can use two scripts to accomplish the effect. Put one script on the item to have the enchantment and use the OnEquip and OnUnEquip to add and remove an ability. The script will look like this:
 
scriptname MyCoolConstantEnchScript
ref Wearer
begin OnEquip
set Wearer to GetContainer
Wearer.AddSpell MyCoolConstantEnchAbility
End
begin OnUnEquip
set Wearer to GetContainer
Wearer.RemoveSpell MyCoolConstantEnchAbility
end
 
Then, you create the ability and give it a scripted effect. Use the ScriptEffectUpdate block in the script to run the scripted enchantment that you wanted for the item. Remember to code for speed, as this block will be run every frame as long as the player is near.


==See Also==
==See Also==

Revision as of 05:31, 30 June 2006

Usage

 begin ScriptEffectUpdate 

Special block type used only by Magic Effect scripts. This block will start running on the first iteration of a scripted spell effect and run each time the spell is updated until the spell ends.


Note: This block won't fire when used as a script effect for constant (apparel) enchantments. If you need a constant enchantment, you can use two scripts to accomplish the effect. Put one script on the item to have the enchantment and use the OnEquip and OnUnEquip to add and remove an ability. The script will look like this:

scriptname MyCoolConstantEnchScript

ref Wearer

begin OnEquip
	set Wearer to GetContainer
	Wearer.AddSpell MyCoolConstantEnchAbility
End

begin OnUnEquip
	set Wearer to GetContainer
	Wearer.RemoveSpell MyCoolConstantEnchAbility
end

Then, you create the ability and give it a scripted effect. Use the ScriptEffectUpdate block in the script to run the scripted enchantment that you wanted for the item. Remember to code for speed, as this block will be run every frame as long as the player is near.

See Also

ScriptEffectStart

ScriptEffectFinish