Difference between revisions of "ScriptEffectUpdate"

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imported>Slserpent
(some code to accomplish constant scripted enchantments)
imported>Slserpent
(formatting)
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Note: This block won't fire when used as a script effect for '''constant''' (apparel) enchantments. If you need a constant enchantment, you can use two scripts to accomplish the effect. Put one script on the item to have the enchantment and use the OnEquip and OnUnEquip to add and remove an ability. The script will look like this:
 
== Constant Enchantments ==
Unfortunately, this block won't fire when used as a scripted effect for constant (apparel) enchantments. If you need a constant enchantment, you can use two scripts to accomplish the effect. Put one script on the item to have the enchantment and use the OnEquip and OnUnEquip blocks to add and remove an ability. The script will look like this:


  scriptname MyCoolConstantEnchScript
  scriptname MyCoolConstantEnchScript
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  ref Wearer
  ref Wearer
   
   
  begin OnEquip
  Begin OnEquip
  set Wearer to GetContainer
  set Wearer to GetContainer
  Wearer.AddSpell MyCoolConstantEnchAbility
  Wearer.AddSpell MyCoolConstantEnchAbility
  End
  End
   
   
  begin OnUnEquip
  Begin OnUnEquip
  set Wearer to GetContainer
  set Wearer to GetContainer
  Wearer.RemoveSpell MyCoolConstantEnchAbility
  Wearer.RemoveSpell MyCoolConstantEnchAbility
  end
  End


Then, you create the ability and give it a scripted effect. Use the ScriptEffectUpdate block in the script to run the scripted enchantment that you wanted for the item. Remember to code for speed, as this block will be run every frame as long as the player is near.
Then, you create the ability and give it a scripted effect. Use the ScriptEffectUpdate block in the script to run the scripted enchantment that you wanted for the item. Remember to code for speed, as this block will be run every frame as long as the player is near.


==See Also==
==See Also==

Revision as of 15:08, 1 July 2006

Usage

 begin ScriptEffectUpdate 

Special block type used only by Magic Effect scripts. This block will start running on the first iteration of a scripted spell effect and run each time the spell is updated until the spell ends.


Constant Enchantments

Unfortunately, this block won't fire when used as a scripted effect for constant (apparel) enchantments. If you need a constant enchantment, you can use two scripts to accomplish the effect. Put one script on the item to have the enchantment and use the OnEquip and OnUnEquip blocks to add and remove an ability. The script will look like this:

scriptname MyCoolConstantEnchScript

ref Wearer

Begin OnEquip
	set Wearer to GetContainer
	Wearer.AddSpell MyCoolConstantEnchAbility
End

Begin OnUnEquip
	set Wearer to GetContainer
	Wearer.RemoveSpell MyCoolConstantEnchAbility
End

Then, you create the ability and give it a scripted effect. Use the ScriptEffectUpdate block in the script to run the scripted enchantment that you wanted for the item. Remember to code for speed, as this block will be run every frame as long as the player is near.


See Also

ScriptEffectStart

ScriptEffectFinish