Difference between revisions of "SetEnchantment"
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imported>Haama m (Reverted edits by Lowtime (Talk); changed back to last version by DragoonWraith) |
imported>Lanceor (→Notes) |
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==Notes== | ==Notes== | ||
*If an item is already equipped when its enchantment is changed, the new enchantment will only affect the actor after the item is unequipped and then re-equipped. | |||
*Changes to enchantments are not saved. Any items modified with this function will revert to their default enchantment on loading a saved game. | |||
*Doesn't work on arrows. | *Doesn't work on arrows. | ||
Revision as of 00:19, 29 September 2011
A command for Oblivion Script Extender
Syntax:
(oldEnchantment:ref) reference.SetEnchantment nuEnchantment:ref objectID:ref
Sets the specific enchantment on the object and returns any previous enchantment.
Notes
- If an item is already equipped when its enchantment is changed, the new enchantment will only affect the actor after the item is unequipped and then re-equipped.
- Changes to enchantments are not saved. Any items modified with this function will revert to their default enchantment on loading a saved game.
- Doesn't work on arrows.