Difference between revisions of "SetIsFood"

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(New page: A command for Oblivion Script Extender Sets whether the object is considered to be food '''Syntax:''' (nothing) ''reference.''IsFood isFood:bool ...)
 
imported>WereWolf
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[[Category: Inventory Functions]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (OBSE)]]
[[Category: Inventory Functions (OBSE)]]
[[Category: Condition Functions]]
[[Category: Condition Functions (OBSE)]]

Revision as of 14:07, 10 September 2007

A command for Oblivion Script Extender

Sets whether the object is considered to be food

Syntax:

(nothing) reference.IsFood isFood:bool objectID:ref

See Also