Difference between revisions of "SetIsFood"
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imported>WereWolf (Fixed categories) |
imported>WereWolf (Fixed see also) |
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==See Also== | ==See Also== | ||
*[[ | *[[IsFood]] | ||
[[Category: Functions]] | [[Category: Functions]] |
Revision as of 14:07, 10 September 2007
A command for Oblivion Script Extender
Sets whether the object is considered to be food
Syntax:
(nothing) reference.IsFood isFood:bool objectID:ref