Difference between revisions of "GetTeleportCellName"
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imported>CSbot (Automated import of articles) |
imported>QQuix (Added "Door functions" to categories and see also) |
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{{Function | {{Function | ||
| origin = OBSE | | origin = OBSE | ||
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| referenceType = ref | | referenceType = ref | ||
}} | }} | ||
==See Also== | |||
* [[:Category:Door Functions|Door Functions]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (OBSE)]] | [[Category:Functions (OBSE)]] | ||
[[Category:Functions (OBSE v0018)]] | [[Category:Functions (OBSE v0018)]] | ||
[[Category:Door Functions | [[Category:Door Functions]] |
Latest revision as of 07:03, 9 March 2013
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(cellName:string) ref.GetTeleportCellName
when called on a teleporting door reference, returns the name of the cell or worldspace to which the door teleports.