Difference between revisions of "GetWeaponAnimType"

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imported>Vswe
m (Added Search Terms)
imported>Underground
m (The original function did not work in the CS, when the ActorID followed the command. It must be declared prior to the command.)
 
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'''Syntax:'''
'''Syntax:'''
   GetWeaponAnimType ''ActorID''  
   ''ActorID''.GetWeaponAnimType 


Returns actor's current weapon anim type:  
Returns actor's current weapon anim type:  

Latest revision as of 15:51, 30 June 2010

Syntax:

 ActorID.GetWeaponAnimType  

Returns actor's current weapon anim type:

0 = hand-to-hand (no weapon or staff)
1 = 1 handed weapon
2 = 2 handed weapon
3 = bow