Difference between revisions of "GetWeaponAnimType"
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imported>Vswe m (Added Search Terms) |
imported>Underground m (The original function did not work in the CS, when the ActorID followed the command. It must be declared prior to the command.) |
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'''Syntax:''' | '''Syntax:''' | ||
''ActorID''.GetWeaponAnimType | |||
Returns actor's current weapon anim type: | Returns actor's current weapon anim type: |
Latest revision as of 15:51, 30 June 2010
Syntax:
ActorID.GetWeaponAnimType
Returns actor's current weapon anim type:
- 0 = hand-to-hand (no weapon or staff)
- 1 = 1 handed weapon
- 2 = 2 handed weapon
- 3 = bow