Difference between revisions of "Hand to Hand Game Settings"
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imported>Deviouspanda |
imported>The Hanker Chief |
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(Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × | (Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × | ||
(HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase) | (HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase) | ||
The formula for calculating hand-to-hand fatigue damage is: | |||
fHandFatigueDamageBase + fHandFatigueDamageMult x (health damage as above) | |||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 02:25, 28 January 2007
The following settings control hand-to-hand combat:
Setting | Default Value | Description |
---|---|---|
fHandDamageSkillBase | 0.0 | Base Hand to Hand skill multiplier |
fHandDamageSkillMult | 1.0 | Hand To Hand skill multiplier |
fHandDamageStrengthBase | 0.0 | Base Strength attribute multiplier |
fHandDamageStrengthMult | 0.75 | Strength attribute multiplier |
fHandFatigueDamageBase | 1.0 | Base fatigue damage |
fHandFatigueDamageMult | 0.5 | Fatigue damage multiplier |
fHandHealthMax | 15.0 | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.) |
fHandHealthMin | 1.0 | Minimum unarmed damage |
fHandReachMult | 0.6 | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 units) |
The formula for calculating hand-to-hand damage is:
fHandHealthMin + (fHandHealthMax - fHandHealthMin) × (Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × (HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)
The formula for calculating hand-to-hand fatigue damage is:
fHandFatigueDamageBase + fHandFatigueDamageMult x (health damage as above)