Difference between revisions of "IAIDefaultMeleeAlertAllowed"
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imported>Feyre |
imported>Qazaaq (formatting) |
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Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends. I am uncertain as to how exactly this works | {| border="1" cellpadding="5" cellspacing="0" | ||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends. I am uncertain as to how exactly this works. | |||
Edited by Feyre | Edited by Feyre | ||
I've experimented with this a bit, and it seems to have massive consequences. For instance some triggered events don't work properly because the actors might be called into action to fight, and it also seems to work for animals, not just humans. | I've experimented with this a bit, and it seems to have massive consequences. For instance some triggered events don't work properly because the actors might be called into action to fight, and it also seems to work for animals, not just humans. | ||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0 | |||
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[[Category:Settings]] | [[Category:Settings]] |
Revision as of 01:41, 4 July 2007
Description |
Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends. I am uncertain as to how exactly this works. Edited by Feyre I've experimented with this a bit, and it seems to have massive consequences. For instance some triggered events don't work properly because the actors might be called into action to fight, and it also seems to work for animals, not just humans. |
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Default value |
0 |