Difference between revisions of "ILevelUpXXMult"
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imported>JT ("Ie."->"E.g.,", "recieve"->"receive", formatting) |
imported>JT m (previous edit actually replaced "Ie." with "Example:" (oops); another "recieve"->"receive") |
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''Example:'' | ''Example:'' | ||
: If '''iLevelUp01Mult''' is set to '''2''', and the player level any skill linked to Strength only '''once''', the player will | : If '''iLevelUp01Mult''' is set to '''2''', and the player level any skill linked to Strength only '''once''', the player will receive an offer to increase strength with '''2''' at level up. | ||
: If the player levels any skills linked to Strength '''two times''' in total before level up, and '''iLevelUp02Mult''' is set to '''16''', the player will receive an offer to increase strength by '''16''' when leveling. | : If the player levels any skills linked to Strength '''two times''' in total before level up, and '''iLevelUp02Mult''' is set to '''16''', the player will receive an offer to increase strength by '''16''' when leveling. |
Revision as of 12:34, 2 April 2006
The iLevelUp**Mult settings determine how many potential attribute points the player will have, depending how many times they have used a linked skill.
Example:
- If iLevelUp01Mult is set to 2, and the player level any skill linked to Strength only once, the player will receive an offer to increase strength with 2 at level up.
- If the player levels any skills linked to Strength two times in total before level up, and iLevelUp02Mult is set to 16, the player will receive an offer to increase strength by 16 when leveling.
Game Setting | Default Values |
---|---|
ILevelUp01Mult | 2 |
ILevelUp02Mult | 2 |
ILevelUp03Mult | 2 |
ILevelUp04Mult | 2 |
ILevelUp05Mult | 3 |
ILevelUp06Mult | 3 |
ILevelUp07Mult | 3 |
ILevelUp08Mult | 4 |
ILevelUp09Mult | 4 |
ILevelUp10Mult | 5 |