Difference between revisions of "ILockLevelMaxEasy"
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imported>Bnesmith m (ILockeLevelMaxEasy moved to ILockLevelMaxEasy) |
imported>Winston1 |
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Line 10: | Line 10: | ||
|- | |- | ||
|iLockLevelMaxEasy | |iLockLevelMaxEasy | ||
| | |10|- | ||
|- | |||
|iLockLevelMaxAverage | |iLockLevelMaxAverage | ||
| | |20|- | ||
|- | |||
|iLockLevelMaxHard | |iLockLevelMaxHard | ||
| | |25 | ||
|- | |- | ||
|iLockLevelMaxVeryHard | |iLockLevelMaxVeryHard | ||
| | |85|- | ||
|- | |||
|Needs a key | |Needs a key | ||
|100 | |100 |
Revision as of 15:24, 31 March 2006
The lock levels of Very Easy, Easy, Average, Hard, Very Hard, and Needs a Key are all mapped to numerical values between 0 and 100. These numbers are stored in the game settings listed below. A value of 100 is hard coded to mean "Needs a Key." The specific values are used to calculate a variety of things and should not be changed from their default values.
Game Setting | Lock Value | ||||
---|---|---|---|---|---|
iLockLevelMaxVeryEasy | 7 | ||||
iLockLevelMaxEasy | - | iLockLevelMaxAverage | - | iLockLevelMaxHard | 25 |
iLockLevelMaxVeryHard | - | Needs a key | 100 |