Difference between revisions of "IRemoveExcessDeadComplexCount"
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imported>DragoonWraith (linking to fRemoveExcessiveComplexDeadTime and adding to Settings category) |
imported>DragoonWraith (linking to SetSceneIsComplex) |
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The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the | The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the [[SetSceneIsComplex]] scripting function is used. How often the game checks this number while the function is used is controlled by [[fRemoveExcessiveComplexDeadTime]]. | ||
Default value: 3 | Default value: 3 | ||
[[Category: Settings]] | [[Category: Settings]] |
Revision as of 18:49, 17 October 2006
The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the SetSceneIsComplex scripting function is used. How often the game checks this number while the function is used is controlled by fRemoveExcessiveComplexDeadTime.
Default value: 3