Difference between revisions of "IRemoveExcessDeadComplexCount"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Qazaaq
(formatting)
imported>ShadowDancer
m (formatting)
 
Line 16: Line 16:




[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 09:45, 30 September 2007

Description

The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the SetSceneIsComplex scripting function is used. How often the game checks this number while the function is used is controlled by fRemoveExcessiveComplexDeadTime.

Default value

3