Difference between revisions of "IsAlchemyItem"
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imported>Behippo (correct calling conventions) |
imported>WereWolf (Fixed categories) |
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Must be called on a reference. Returns true if calling object is a Potion. | Must be called on a reference. Returns true if calling object is a Potion. | ||
[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Item Functions]] | [[Category: OBSE Item Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] | ||
I was not sure if I must delete this info, so I've just hide it.--> | |||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Inventory Functions]] | |||
[[Category: Inventory Functions (OBSE)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (OBSE)]] |
Revision as of 16:27, 11 September 2007
A command for Oblivion Script Extender
Syntax:
IsAlchemyItem [ObjectID] IsPotion [ObjectID]
Returns true if the object id passed is a Potion. This version takes precedence over the Reference version.
[ref.]IsAlchemyItem [ref.]IsPotion
Must be called on a reference. Returns true if calling object is a Potion.