Difference between revisions of "IsAttacking"
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imported>Haama (Attacking, not casting) |
imported>Haama (More links) |
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Line 13: | Line 13: | ||
* [[IsPowerAttacking]] | * [[IsPowerAttacking]] | ||
* [[IsRecoiling]] | * [[IsRecoiling]] | ||
* [[IsAnimPlaying]] | |||
* [[IsAnimGroupPlaying]] | * [[IsAnimGroupPlaying]] | ||
Line 19: | Line 20: | ||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (OBSE)]] | [[Category: Actor State Functions (OBSE)]] | ||
[[Category: Animation Functions]] | |||
[[Category: Animation Functions (OBSE)]] | [[Category: Animation Functions (OBSE)]] |
Revision as of 01:05, 13 July 2008
A command for Oblivion Script Extender
Syntax:
(IsAttacking:bool) actor:ref.IsAttacking
Returns 1 if the calling actor is attacking.
Notes
- Will return 1 while the player is attacking, sometimes even longer than IsCasting. Probably true for other actors as well.