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Difference between revisions of "IsClassAttribute"
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imported>EShaeffer54 m (None) |
imported>DragoonWraith m (Reverted edits by EShaeffer54 (talk) to last revision by Haama) |
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set attribute to player.IsClassAttribute Agility | set attribute to player.IsClassAttribute Agility | ||
if (attribute == 1) | if (attribute == 1) | ||
messagebox "Agility is one of the Attributes of your class." | |||
else | else | ||
messagebox "Agility is NOT one of the Attributes of your class." | |||
endif | endif | ||
==Notes== | ==Notes== | ||
*If called on a reference it will attempt to find | *If called on a reference it will attempt to find the class from that referenced NPC and use that. | ||
*If a class FormID is passed, that takes precedence. | *If a class FormID is passed, that takes precedence. | ||
Latest revision as of 01:43, 25 September 2011
A command for Oblivion Script Extender
Syntax:
(isClassAttribute:bool) reference.IsClassAttribute attribute:string class:ref
Returns whether the passed attribute is an attribute of the class.
Example:
short attribute set attribute to player.IsClassAttribute Agility if (attribute == 1) messagebox "Agility is one of the Attributes of your class." else messagebox "Agility is NOT one of the Attributes of your class." endif
Notes[edit | edit source]
- If called on a reference it will attempt to find the class from that referenced NPC and use that.
- If a class FormID is passed, that takes precedence.