Difference between revisions of "IsInCombat"

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imported>ZuTheSkunk
(GetCombatTarget note)
imported>QQuix
(→‎Notes: Testing edit)
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==Notes==
==Notes==
*Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Consequently, it will cause the whole script not to be compiled. You need to use [[GetCombatTarget]] instead.
*Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Consequently, it will cause the whole script not to be compiled. You need to use [[GetCombatTarget]] instead..


[[Category: Functions]]
[[Category: Functions]]

Revision as of 09:26, 9 April 2016

Syntax

[ActorRef].IsInCombat 

Returns 1 if the actor is currently in combat.

Notes

  • Even though not seen as a syntax error by the CS, IsInCombat ActorRef will not compile in-game. Consequently, it will cause the whole script not to be compiled. You need to use GetCombatTarget instead..