Difference between revisions of "IsLoadDoor"
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imported>QQuix (Added "Door functions" to categories and see also) |
imported>QQuix (Added a clarifying note) |
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Returns 1 if the calling reference is a load door. | Returns 1 if the calling reference is a load door. | ||
==Notes== | |||
*Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0. | |||
==See Also== | ==See Also== |
Latest revision as of 18:06, 4 January 2014
A command for Oblivion Script Extender
Syntax:
(isLoadDoor:bool) reference.IsLoadDoor
Returns 1 if the calling reference is a load door.
Notes[edit | edit source]
- Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0.