Difference between revisions of "Special variables"
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imported>ShadowDancer |
imported>ShadowDancer (added month names for scripting/quest inclusion) |
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Line 44: | Line 44: | ||
| 0 | | 0 | ||
| Morningstar | | Morningstar | ||
| Same # of days as January | | Same # of days as January (31) | ||
|- | |- | ||
| 1 | | 1 | ||
Line 52: | Line 52: | ||
| 2 | | 2 | ||
| First Seed | | First Seed | ||
| Same # of days as March | | Same # of days as March (31) | ||
|- | |- | ||
| 3 | | 3 | ||
| Rain's Hand | | Rain's Hand | ||
| Same # of days as April | | Same # of days as April (30) | ||
|- | |- | ||
| 4 | | 4 | ||
| Second Seed | | Second Seed | ||
| Same # of days as May | | Same # of days as May (31) | ||
|- | |- | ||
| 5 | | 5 | ||
| Mid-Year | | Mid-Year | ||
| Same # of days as June | | Same # of days as June (30) | ||
|- | |- | ||
| 6 | | 6 | ||
| Sun's Height | | Sun's Height | ||
| Same # of days as July | | Same # of days as July (31) | ||
|- | |- | ||
| 7 | | 7 | ||
| Last Seed | | Last Seed | ||
| Same # of days as August | | Same # of days as August (31) | ||
|- | |- | ||
| 8 | | 8 | ||
| Heartfire | | Heartfire | ||
| Same # of days as September | | Same # of days as September (30) | ||
|- | |- | ||
| 9 | | 9 | ||
| Frost Fall | | Frost Fall | ||
| Same # of days as October | | Same # of days as October (31) | ||
|- | |- | ||
| 10 | | 10 | ||
| Sun's Dusk | | Sun's Dusk | ||
| Same # of days as November | | Same # of days as November (30) | ||
|- | |- | ||
| 11 | | 11 | ||
| Evening Star | | Evening Star | ||
| Same # of days as December | | Same # of days as December (31) | ||
|- | |- | ||
|} | |} |
Revision as of 11:38, 4 July 2006
Globals
Some global variables are predefined and handled and/or updated by the game-engine itself.
Type | Name | Description |
---|---|---|
short | GameYear | The current year |
short | GameMonth | The current month (0-11) |
short | GameDay | The current day of the month (0-31) depending on month |
float | GameHour | The current hour (0-23 hours) |
short | TimeScale | Minutes that pass in-game within one minute of real-life |
short | GameDaysPassed | Days that have passed since the beginning of the game |
GameMonth | Name | Description |
---|---|---|
0 | Morningstar | Same # of days as January (31) |
1 | Sun's Dawn | Same # of days as February (28) |
2 | First Seed | Same # of days as March (31) |
3 | Rain's Hand | Same # of days as April (30) |
4 | Second Seed | Same # of days as May (31) |
5 | Mid-Year | Same # of days as June (30) |
6 | Sun's Height | Same # of days as July (31) |
7 | Last Seed | Same # of days as August (31) |
8 | Heartfire | Same # of days as September (30) |
9 | Frost Fall | Same # of days as October (31) |
10 | Sun's Dusk | Same # of days as November (30) |
11 | Evening Star | Same # of days as December (31) |
Locals
There are also local variables with special functions:
Script-Type | Variable-Type | Name | Description |
---|---|---|---|
Quest | float | fQuestDelayTime | Determines how long (in real-time seconds) the game will wait between two runs of a quest script. The default value is 5 seconds. This value will also be used when fQuestDelayTime is defined but set to 0. |
Object(Trap) | float | fTrapDamage | Amount of damage to do each time the trap affects an actor. |
Object(Trap) | float | fTrapPushBack | Amount of push back force to apply each time a trap effects an actor. This should range from 0 to 1000. |
Object(Trap) | float | fTrapMinVelocity | Minimum velocity a trap must be moving at relative to the actor to do damage (combination of actor and traps respective velocities). This value is in BSUnits (128 = 6ft). |
Object(Trap) | float | bTrapContinuous | 0 = Only deal damage on first contact with trap.
1 = Continously subtract damage as long as actor is in contact with trap. |