Difference between revisions of "Tree"
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Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. | Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. To create a new tree object, press the Insert key or right-click and choose the '''New''' option in the Tree tab of the [[Object Window]]. Double left-click on any reference in the list to open its base object window. Press the '''Select SPT File''' button to add a new tree model. Press the '''Select Leaf Texture''' button to choose which foliage texture is used for the tree. | ||
:*'''ID''' | :*'''ID''' |
Revision as of 17:05, 21 March 2006
Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. To create a new tree object, press the Insert key or right-click and choose the New option in the Tree tab of the Object Window. Double left-click on any reference in the list to open its base object window. Press the Select SPT File button to add a new tree model. Press the Select Leaf Texture button to choose which foliage texture is used for the tree.
- ID
- Quest Item
- Shadow Radius:
- Leaf Curvature:
- Branch Dimming Value:
- Leaf Dimming Value:
- Minimum Leaf Angle:
- Maximum Leaf Angle:
- SpeedTree Seed
- Billboard Dimensions
- Rock Speed
- Rustle Speed
- OK
- Cancel