Difference between revisions of "TriggerHitShader"

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'''Syntax:'''
'''Syntax:'''
  TriggerHitShader iStrength
  TriggerHitShader fStrength





Revision as of 12:37, 8 June 2007

Syntax:

TriggerHitShader fStrength


Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps or other "earth shaking" activators.


The strength parameter can go up as high as you want, but anything higher than 4 or 5 starts to lose the desired effect.