Difference between revisions of "Vampirism"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(no need for the first sentence with Horny Quintus's addition. Any idea how this compares to IsVampire in terms of the Varmpirism effect and Vampire mods?)
imported>Migck
Line 1: Line 1:
Vampirism is the actor value that determines how far you've progressed as a vampire. A value of 0 means that you're not a vampire. The Default is 0. The vampire abilities modify this stat to be 25 (just fed), 50 (1 day without feeding), 75 (2 days without feeding), and 100 (3 or more days without feeding). This stat, in conjunction with the PCVampire global variable, lets the VampireScript keep track of your vampire's abilities.
This actor value controls the vampire 'morphing' of a character's face, in a scale of 1 to 100. Higher values translate into a more gaunt face with hollower cheeks and more prominent eyebrows. It also triggers other hardcoded features pertaining vampires, namely the [[GetVampire]] function will return 1 for any character with any amount of Vampirism, and the player will receive the popup messagebox when activating sleeping NPCs offering to trigger the blood drinking animation and sounds (which in turn set the [[HasVampireFed]] function to 1)
 
It is used by the [[VAMP]] magic effect, and should be applied through abilities with it, like in the vanilla VampireScript. Note that the vanilla implementation uses it in steps of 25 points, but any magnitude is possible and each increment of 1 point is applied to the morphing, albeit the difference between values of (x) and (x+1) is almost unnoticeable.
[[Category:Actor Values]]
[[Category:Actor Values]]

Revision as of 09:27, 29 June 2011

This actor value controls the vampire 'morphing' of a character's face, in a scale of 1 to 100. Higher values translate into a more gaunt face with hollower cheeks and more prominent eyebrows. It also triggers other hardcoded features pertaining vampires, namely the GetVampire function will return 1 for any character with any amount of Vampirism, and the player will receive the popup messagebox when activating sleeping NPCs offering to trigger the blood drinking animation and sounds (which in turn set the HasVampireFed function to 1)

It is used by the VAMP magic effect, and should be applied through abilities with it, like in the vanilla VampireScript. Note that the vanilla implementation uses it in steps of 25 points, but any magnitude is possible and each increment of 1 point is applied to the morphing, albeit the difference between values of (x) and (x+1) is almost unnoticeable.