Difference between revisions of "Talk:Edit Scripts"

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imported>JOG
imported>JOG
 
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:Have a look at the [[Mod Cleaning Tutorial]]--[[User:JOG|JOG]] 10:32, 15 May 2006 (EDT)
:Have a look at the [[Mod Cleaning Tutorial]]--[[User:JOG|JOG]] 10:32, 15 May 2006 (EDT)


 
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Question on "Recompile All."
Question on "Recompile All."



Latest revision as of 09:32, 15 May 2006

Editor weirdness with the following,

;; Silent save operation failure caused by the next line, note the mismatched open & close parens 3 open, 4 closing set hp_baseNew to hp_baseNew + (( (player.getlevel - 1) * endurance_curr ) + hp_calcBonus ) * hp_endurParam )

The editor doesn't crash or cause any problem it just refuses to save the script and gives no error message. I was led to believe the script had saved successfully until I tried to close the editor window and recieved a "do you want to save this script?" type warning. I spent an hour trying to figure out what was wrong with my script before I noticed the mismatched parens :-P --Halo112358 22:24, 2 April 2006 (EDT)

Recompille all[edit source]

I used "recompile all scripts" option in my plugin, and in result got it incompattible with any other plugin, that changes the scriots in a game, because any script in a game was recompilled and added to my pluggin. How to fix this problem?

Have a look at the Mod Cleaning Tutorial--JOG 10:32, 15 May 2006 (EDT)

Question on "Recompile All."

The "used for" list does not include Conversation scripts.

Will "Recompile All" correct conversation/speech "Script not compiled" errors?

I have a MOD that displays this error when I load it in the Construction Set.

This error shows up because the script is faulty and thus it's not compiled. Fix the bugs in the script and it will compile.--JOG 10:32, 15 May 2006 (EDT)