Difference between revisions of "Talk:FQuestDelayTime"

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imported>DragoonWraith
(don't think it's a GMST... otherwise, I don't know.)
imported>Qazaaq
(→‎Questions: answers)
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:As for the effects of changing blocks, I have ''no'' idea.
:As for the effects of changing blocks, I have ''no'' idea.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:50, 10 February 2008 (EST)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:50, 10 February 2008 (EST)
::fQuestScriptDelayTime, in the .ini file. I haven't had any problems with resetting.
::--[[User:Qazaaq|Qazaaq]] 14:41, 11 February 2008 (EST)

Revision as of 14:41, 11 February 2008

Questions

  • Where is the default set again - is it a game setting or an .ini setting?
  • For quest scripts with a GameMode block, is the "timer" reset when you enter a MenuMode? It always seemed that way to me.

--Haama 22:07, 10 February 2008 (EST)

Don't think it's a GameSetting - I checked, didn't see any that appeared relevant.
As for the effects of changing blocks, I have no idea.
Dragoon Wraith TALK 23:50, 10 February 2008 (EST)
fQuestScriptDelayTime, in the .ini file. I haven't had any problems with resetting.
--Qazaaq 14:41, 11 February 2008 (EST)