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Difference between revisions of "Talk:FQuestDelayTime"

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449 bytes added ,  00:50, 11 February 2008
don't think it's a GMST... otherwise, I don't know.
imported>Haama
(Questions)
 
imported>DragoonWraith
(don't think it's a GMST... otherwise, I don't know.)
Line 3: Line 3:
*For quest scripts with a GameMode block, is the "timer" reset when you enter a MenuMode? It always seemed that way to me.
*For quest scripts with a GameMode block, is the "timer" reset when you enter a MenuMode? It always seemed that way to me.
--[[User:Haama|Haama]] 22:07, 10 February 2008 (EST)
--[[User:Haama|Haama]] 22:07, 10 February 2008 (EST)
:Don't think it's a GameSetting - I checked, didn't see any that appeared relevant.
:As for the effects of changing blocks, I have ''no'' idea.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:50, 10 February 2008 (EST)

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