Talk:FQuestDelayTime

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Questions[edit source]

  • Where is the default set again - is it a game setting or an .ini setting?
  • For quest scripts with a GameMode block, is the "timer" reset when you enter a MenuMode? It always seemed that way to me.

--Haama 22:07, 10 February 2008 (EST)

Don't think it's a GameSetting - I checked, didn't see any that appeared relevant.
As for the effects of changing blocks, I have no idea.
Dragoon Wraith TALK 23:50, 10 February 2008 (EST)
fQuestScriptDelayTime, in the .ini file. I haven't had any problems with resetting.
--Qazaaq 14:41, 11 February 2008 (EST)

Clipping[edit source]

I made a script which requires a delay time of .01, but this makes my clipping horrible, and I can't jump. Help Guys!

I strongly doubt that the cause of this is fQuestDelayTime. That seems just extremely unlikely. You'd have to post the entire script so it can be debugged, but this isn't the place for that. I suggest making a thread on the Forums — you are more likely to get faster and more accurate help there than anywhere else.
Anyway, if you do have any questions about fQuestDelayTime, I'll be happy to answer them. Please sign your comments in Talk pages with ~~~~ though; that inserts your username and a timestamp, which makes it much easier to keep track of who has said what.
Dragoon Wraith TALK 23:55, 11 August 2011 (EDT)
Wow thanks for answering fast! Well, I know it has to be because if I change "fquestdelaytime" to 1, my bad clipping goes away, but then my mod does not work properly. Please answer. Mooper 12:45, 12 August 2011 (EDT)
I really have no idea why that would be. Are you calling MoveTo, SetPos, or Disable/Enable on the player? Something like that done every frame could mess with clipping maybe. But really to get more help you're going to need to post the script for inspection, and like I said, this really isn't the place for that kind of trouble-shooting. I am probably the only person who will see your comment here, while lots of people check the Forums — you'll probably get a better answer more quickly there. Just make a thread including all the info you have here, plus the script itself (which you should put in between [code][/code] tags so that it's easy to read), and you should get an answer pretty quickly. Feel free to drop a link on my Talk page, and I'll take a look too (please put it in a new == Second Level Heading == at the bottom of the page; makes it easier to keep track of things).
Dragoon Wraith TALK 17:11, 12 August 2011 (EDT)
Ah never mind, I fixed, thanks for the help. Mooper 17:25, 12 August 2011 (EDT)