Difference between revisions of "Talk:FSneakBootWeightMult"

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I need some help with this setting. I'm making a mod that gives player thieves incentive to wear shoes instead of boots. I've lowered the weight of all shoes from 2.0 to anywhere between 0.5 & 1.5, most are around 0.8 to 1.0. Players now have a much improved chance to sneak with shoes, I'd like to normalize the sneak chance so that shoes with a 1.0 weight have the same sneak chance as boots in the stock game (2.0 weight) - do I double this value? How does this work? My trial and error testing doesn't tell me much since I can't measure the sneak chance very effectively. Any documentation on related sneak settings is *much* appreciated, right now I'm stuck waiting. --[[User:Halo112358|Halo112358]] 09:59, 6 April 2006 (EDT)
I need some help with this setting. I'm making a mod that gives player thieves incentive to wear shoes instead of boots. I've lowered the weight of all shoes from 2.0 to anywhere between 0.5 & 1.5, most are around 0.8 to 1.0. Players now have a much improved chance to sneak with shoes, I'd like to normalize the sneak chance so that shoes with a 1.0 weight have the same sneak chance as boots in the stock game (2.0 weight) - do I double this value? How does this work? My trial and error testing doesn't tell me much since I can't measure the sneak chance very effectively. Any documentation on related sneak settings is *much* appreciated, right now I'm stuck waiting. --[[User:Halo112358|Halo112358]] 09:59, 6 April 2006 (EDT)
:FYI: I doubled the standard fSneakBootWeightMult value and after playtesting for a few days it seems to do what I want --[[User:Halo112358|Halo112358]] 21:13, 9 April 2006 (EDT)

Revision as of 21:13, 9 April 2006

I need some help with this setting. I'm making a mod that gives player thieves incentive to wear shoes instead of boots. I've lowered the weight of all shoes from 2.0 to anywhere between 0.5 & 1.5, most are around 0.8 to 1.0. Players now have a much improved chance to sneak with shoes, I'd like to normalize the sneak chance so that shoes with a 1.0 weight have the same sneak chance as boots in the stock game (2.0 weight) - do I double this value? How does this work? My trial and error testing doesn't tell me much since I can't measure the sneak chance very effectively. Any documentation on related sneak settings is *much* appreciated, right now I'm stuck waiting. --Halo112358 09:59, 6 April 2006 (EDT)

FYI: I doubled the standard fSneakBootWeightMult value and after playtesting for a few days it seems to do what I want --Halo112358 21:13, 9 April 2006 (EDT)