Difference between revisions of "Talk:Light"

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m (Light details?)
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== Light details? ==
== Light details? ==


Some sort of discussion on the Light dialogue box, such as the meaning of the Fallof Exponent, would be useful.--[[User:Urizen|Urizen]] 16:34, 5 April 2006 (EDT)
Some sort of discussion on the Light dialogue box, such as the meaning of the Fallof Exponent, would be useful.--[[User:Urizen|Urizen]] 16:34, 5 April 2006 (EDT)
I'm curious about this as well, I've tried making modifications to the falloff and it only seems to have a very small effect. Also, if anyone figures out how to soften the effect of a light source so that it's not blindingly reflected off of nearby surfaces yet still throws a good distant light I'm interested in hearing about it. As an example, I'd like to modify the light spell so it's more useful in dark caves. The current light source is blinding at close range and doesn't project useable light very far at all - I've tried increasing the range of the light effect but that just makes it blinding over a larger area with the same problems at range :P Try using the light spell in a dark cave with HDR turned on and you'll see what I'm talking about. --[[User:Halo112358|Halo112358]] 00:01, 6 April 2006 (EDT)

Revision as of 23:01, 5 April 2006

Light details?

Some sort of discussion on the Light dialogue box, such as the meaning of the Fallof Exponent, would be useful.--Urizen 16:34, 5 April 2006 (EDT)

I'm curious about this as well, I've tried making modifications to the falloff and it only seems to have a very small effect. Also, if anyone figures out how to soften the effect of a light source so that it's not blindingly reflected off of nearby surfaces yet still throws a good distant light I'm interested in hearing about it. As an example, I'd like to modify the light spell so it's more useful in dark caves. The current light source is blinding at close range and doesn't project useable light very far at all - I've tried increasing the range of the light effect but that just makes it blinding over a larger area with the same problems at range :P Try using the light spell in a dark cave with HDR turned on and you'll see what I'm talking about. --Halo112358 00:01, 6 April 2006 (EDT)