Difference between revisions of "Talk:OBSE Wish List"
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imported>GhanBuriGhan (Version log?) |
imported>DragoonWraith (creating, and Dejaside's list) |
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==Disputed Changes== | |||
If you think something should have stayed on the list or if you think a change in one of the items misinterpretted what was meant, please let us know. | |||
==Dejaside's Binary Examples== | |||
these Is______ functions suggested by Dejaside (unless noted otherwise) | |||
*IsEmpty - checks if container is empty | |||
*IsBook - checks if item is a book | |||
*IsSkillBook - checks if book teaches a skill | |||
*IsWeapon - checks if item is a weapon | |||
**IsMelee - checks if weapon is melee | |||
**IsRanged - checks if weapon is ranged | |||
**IsAmmo - checks if weapon is ammo | |||
**IsStaff - checks if weapon is a staff (DragoonWraith) | |||
*IsEdible - checks if item is edible (note: the ai uses 'restore fatigue' to determine edibility) | |||
*IsIngredient - checks if item can be used in a potion | |||
*IsActivator - checks if object is an activator | |||
*IsDoor - checks if object is a door | |||
*IsLoadDoor - checks if door loads a new cell | |||
*IsContainer - checks if object is a container | |||
*IsAnimated - checks whether object has an animation (?) | |||
*IsApparel - checks if item can be worn | |||
*IsArmor - checks if item has armor rating | |||
*IsRing - checks if item is a ring | |||
*IsAmulet - checks if item is an amulet | |||
*IsKey - checks if item is a key | |||
*IsApparatus - checks if item can be used to make potions | |||
*IsMisc - checks if item has no value beyond its value in gold |
Revision as of 11:00, 2 August 2006
Disputed Changes
If you think something should have stayed on the list or if you think a change in one of the items misinterpretted what was meant, please let us know.
Dejaside's Binary Examples
these Is______ functions suggested by Dejaside (unless noted otherwise)
- IsEmpty - checks if container is empty
- IsBook - checks if item is a book
- IsSkillBook - checks if book teaches a skill
- IsWeapon - checks if item is a weapon
- IsMelee - checks if weapon is melee
- IsRanged - checks if weapon is ranged
- IsAmmo - checks if weapon is ammo
- IsStaff - checks if weapon is a staff (DragoonWraith)
- IsEdible - checks if item is edible (note: the ai uses 'restore fatigue' to determine edibility)
- IsIngredient - checks if item can be used in a potion
- IsActivator - checks if object is an activator
- IsDoor - checks if object is a door
- IsLoadDoor - checks if door loads a new cell
- IsContainer - checks if object is a container
- IsAnimated - checks whether object has an animation (?)
- IsApparel - checks if item can be worn
- IsArmor - checks if item has armor rating
- IsRing - checks if item is a ring
- IsAmulet - checks if item is an amulet
- IsKey - checks if item is a key
- IsApparatus - checks if item can be used to make potions
- IsMisc - checks if item has no value beyond its value in gold