Difference between revisions of "Talk:ScriptEffectFinish"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>TaggeD
imported>Stardaemon
Line 7: Line 7:
No, I have changed it to what I am 99% sure is the right description. It runs once the scripted spell effect has expired/ended (example a buff of 20seconds would mean that the block would run 20seconds after the start script).
No, I have changed it to what I am 99% sure is the right description. It runs once the scripted spell effect has expired/ended (example a buff of 20seconds would mean that the block would run 20seconds after the start script).
[[User:TaggeD|TaggeD]] 12:17, 1 April 2006 (EST)
[[User:TaggeD|TaggeD]] 12:17, 1 April 2006 (EST)
Yeah, your new description looks more accurate:) Not that I've played with magic scripts, but it makes a lot of sense.
--[[User:Stardaemon|Stardaemon]] 05:04, 2 April 2006 (EDT)

Revision as of 04:04, 2 April 2006

Is the description really accurate?

It's the same as for ScriptEffectStart. Now, I changed ScriptEffectStart here to ScriptEffectFinish, but nothing else. --Stardaemon 05:35, 1 April 2006 (EST)


No, I have changed it to what I am 99% sure is the right description. It runs once the scripted spell effect has expired/ended (example a buff of 20seconds would mean that the block would run 20seconds after the start script). TaggeD 12:17, 1 April 2006 (EST)


Yeah, your new description looks more accurate:) Not that I've played with magic scripts, but it makes a lot of sense. --Stardaemon 05:04, 2 April 2006 (EDT)