Difference between revisions of "Talk:Script Processing"

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imported>Abramul
(Scripts on actors: AI packages required?)
imported>Abramul
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== Scripts on actors:  AI packages required? ==
== Scripts on actors:  AI packages required? ==


Is it necessary that an actor have one or more AI packages in order for a script on that actor to run when the player is in a different cell?
Is it necessary that an actor have one or more AI packages in order for a script on that actor to run when the player is in a different cell? [[User:Abramul|Abramul]] 12:27, 5 April 2007 (EDT)

Revision as of 11:27, 5 April 2007

Good job here. There are at least two other timing effects I'm pretty sure I'm seeing. Firstly when you first AddItem to a remote (persistant) actor/container, this seems to force the GameMode on that item to be processed one time. Secondly there may be something going on with cells linked via a door. My token scripts, on a persistant actor in a shop in IC, trigger when I approach the (outside) door to the shop. I've also seen this while in connected interior cells. GuidoBot 17:34, 11 November 2006 (EST)

Scripts on actors: AI packages required?

Is it necessary that an actor have one or more AI packages in order for a script on that actor to run when the player is in a different cell? Abramul 12:27, 5 April 2007 (EDT)