Difference between revisions of "Talk:SetActorValue"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JOG
m
imported>Darknel
Line 2: Line 2:


:No, it definately sets it. ("Set" as in setting to a certain value as opposed to "modify" (adding a certain value to the current value) Note that the [[:Category: Actor Value Functions|Actor Value Functions]] work differently in the console than they do in scripts.--[[User:JOG|JOG]] 09:52, 14 June 2006 (EDT)
:No, it definately sets it. ("Set" as in setting to a certain value as opposed to "modify" (adding a certain value to the current value) Note that the [[:Category: Actor Value Functions|Actor Value Functions]] work differently in the console than they do in scripts.--[[User:JOG|JOG]] 09:52, 14 June 2006 (EDT)
SetActorValue does not seem to let you set (at least certain stats) below 0. So far I have only tested with strength. For instance SetActorValue Strength -1000 was returning 24?! ForceActorValue and ModActorValue however both seem to let you set this stat to negative values.
[[User:Darknel|Darknel]] 19:38, 29 August 2006 (EDT)

Revision as of 18:38, 29 August 2006

It actually seems to me that SetActorValue really acts as a ModBaseActorValue function. It doesn't seem to set the base actor value, but rather it seems to just modify it. SBKing

No, it definately sets it. ("Set" as in setting to a certain value as opposed to "modify" (adding a certain value to the current value) Note that the Actor Value Functions work differently in the console than they do in scripts.--JOG 09:52, 14 June 2006 (EDT)

SetActorValue does not seem to let you set (at least certain stats) below 0. So far I have only tested with strength. For instance SetActorValue Strength -1000 was returning 24?! ForceActorValue and ModActorValue however both seem to let you set this stat to negative values.

Darknel 19:38, 29 August 2006 (EDT)