Difference between revisions of "Talk:SetAllVisible"

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imported>Moses
(New page: Does anyone know about when this setting goes into play naturally? My gun mod for oblivion (no it's not a cheesy boomstick, it's working guns with ammunition and the like) will be using lo...)
 
imported>Moses
 
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Does anyone know about when this setting goes into play naturally? My gun mod for oblivion (no it's not a cheesy boomstick, it's working guns with ammunition and the like) will be using los checks as the more accurate method of checking the projectile paths and hits. I'd like to be able to know when to switch over to the less cpu intensive method of bullets firing that doesn't use GetLOS.
Does anyone know about when this setting goes into play naturally or how to detect when it is in play? My gun mod for oblivion will be using los checks as the more accurate method of checking the projectile paths and hits. I'd like to be able to know when to switch over to the less cpu intensive method of bullets firing that doesn't use GetLOS.


Here's a thread about the mod if you're interested. [http://forums.bethsoft.com/index.php?/topic/1075715-haloblivion Haloblivion]
Here's a thread about the mod if you're interested. [http://forums.bethsoft.com/index.php?/topic/1075715-haloblivion Haloblivion]


--[[User:Moses|Moses]] 13:21, 6 May 2010 (EDT)
--[[User:Moses|Moses]] 13:21, 6 May 2010 (EDT)

Latest revision as of 15:08, 6 May 2010

Does anyone know about when this setting goes into play naturally or how to detect when it is in play? My gun mod for oblivion will be using los checks as the more accurate method of checking the projectile paths and hits. I'd like to be able to know when to switch over to the less cpu intensive method of bullets firing that doesn't use GetLOS.

Here's a thread about the mod if you're interested. Haloblivion

--Moses 13:21, 6 May 2010 (EDT)