Difference between revisions of "Talk:Special variables"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Qazaaq
m (rv)
imported>Jorne
Line 44: Line 44:


--[[User:JOG|JOG]] 16:07, 9 June 2006 (EDT)
--[[User:JOG|JOG]] 16:07, 9 June 2006 (EDT)
== Errors on page ==
Gamehour is incorrectly indicated as floating point number.  It should be type short. --[[User:Jorne|Jorne]] 13:39, 29 February 2008 (EST)

Revision as of 13:39, 29 February 2008

fQuestDelayTime == 0 means that the quest script will run with the default setting value of 5 seconds.

scn TestQuestScript

float fQuestDelayTime 
float timer
float count

Begin Gamemode
  set fQuestDelayTime to 0
  set count to count + 1
  set timer to timer + getsecondspassed
  if timer > 10
     message "%G" count
     set count to 0
     set timer to 0
  endif 
end

This displays "2" every 10 seconds...

scn TestQuestScript

float fQuestDelayTime 
float timer
float count

Begin Gamemode
  set fQuestDelayTime to 0.01
  set count to count + 1
  set timer to timer + getsecondspassed
  if timer > 10
     message "%G" count
     set count to 0
     set timer to 0
  endif 
end

And this displays your current Framerate * 10

qed.

see also here: Quest script

--JOG 16:07, 9 June 2006 (EDT)


Errors on page

Gamehour is incorrectly indicated as floating point number. It should be type short. --Jorne 13:39, 29 February 2008 (EST)