Difference between revisions of "Talk:Stats Tab - Creatures"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Relax and Play
imported>Tejón
 
Line 11: Line 11:
::I did some cleanup to help with clarity.--[[User:Dev akm|dev_akm]] 11:24, 2 November 2008 (EST)
::I did some cleanup to help with clarity.--[[User:Dev akm|dev_akm]] 11:24, 2 November 2008 (EST)
:::Noted how some creatures have much greater movement speed than others, even when their movement speed and scale is comparable.--[[User:Relax and Play|Relax and Play]] 22:26, 27 November 2008 (EST)
:::Noted how some creatures have much greater movement speed than others, even when their movement speed and scale is comparable.--[[User:Relax and Play|Relax and Play]] 22:26, 27 November 2008 (EST)
==Willpower==
Shame I didn't look at this long, long ago... I can confirm that creatures use exactly the same magic regeneration method as NPCs. Discovered this early in nGCD's development when I zeroed the relevant GMSTs.--[[User:Tejón|tejón]] 06:51, 26 April 2010 (EDT)

Latest revision as of 05:51, 26 April 2010

Luck[edit source]

This entry is very confusing. It needs work.--dev_akm 11:25, 2 November 2008 (EST)

Attack Damage[edit source]

Does Attack Damage make any difference for creatures that use weapons, like Skeletons and Goblins?--dev_akm 16:02, 12 May 2008 (EDT)

Article spruce up.[edit source]

Greatly spruced up the Stats Tab article for creatures, so that it's not so technical and more up to date. --Relax and Play 02:48, 1 November 2008 (EDT)

These changes look great! --dev_akm 13:07, 1 November 2008 (EDT)
I did some cleanup to help with clarity.--dev_akm 11:24, 2 November 2008 (EST)
Noted how some creatures have much greater movement speed than others, even when their movement speed and scale is comparable.--Relax and Play 22:26, 27 November 2008 (EST)

Willpower[edit source]

Shame I didn't look at this long, long ago... I can confirm that creatures use exactly the same magic regeneration method as NPCs. Discovered this early in nGCD's development when I zeroed the relevant GMSTs.--tejón 06:51, 26 April 2010 (EDT)