Difference between revisions of "Template:NifSE NiStencilProperty Stencil Functions"
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</noinclude>== Stencil Functions == | </noinclude>== Stencil Functions == | ||
This function determines whether a particular pixel will be drawn based on the contents of the stencil buffer at that location. The formula is <tt>StencilFunction([[NiStencilPropertyGetStencilMask|mask]] & buffer value, mask & [[NiStencilPropertyGetStencilRef|ref]])</tt>. Thus, assuming the default mask value of <tt>0xFFFFFFFF</tt>, a StencilFunction value of 1 (<tt>LESS</tt>)would mean that the stencil property tests <tt>value < ref</tt>, and if true, draws the pixel in question. | This function determines whether a particular pixel will be drawn based on the contents of the stencil buffer at that location. The formula is <tt>StencilFunction([[NiStencilPropertyGetStencilMask|mask]] & buffer value, mask & [[NiStencilPropertyGetStencilRef|ref]])</tt>. Thus, assuming the default mask value of <tt>0xFFFFFFFF</tt>, a StencilFunction value of 1 (i.e. <tt>LESS</tt>) would mean that the stencil property tests <tt>value < ref</tt>, and if true, draws the pixel in question. | ||
* <tt>NEVER = 0</tt> | * <tt>NEVER = 0</tt> |
Revision as of 17:40, 23 January 2011
List of the texture slots used by NiStencilProperty blocks. Used by NifSE.
Stencil Functions
This function determines whether a particular pixel will be drawn based on the contents of the stencil buffer at that location. The formula is StencilFunction(mask & buffer value, mask & ref). Thus, assuming the default mask value of 0xFFFFFFFF, a StencilFunction value of 1 (i.e. LESS) would mean that the stencil property tests value < ref, and if true, draws the pixel in question.
- NEVER = 0
- LESS = 1
- EQUAL = 2
- LEQUAL = 3
- GREATER = 4
- NOT_EQUAL = 5
- GEQUAL = 6
- ALWAYS = 7