Difference between revisions of "User:Niaht/Notes"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Niaht
m
imported>Niaht
m
Line 4: Line 4:


===[[:Category:Functions|Functions]]===
===[[:Category:Functions|Functions]]===
[[MessageBox]]: To display multiple message boxes in succession you must create a state engine, and check GetButtonPressed in between each call until the user does. Otherwise the second will override the first and so on.
[[MessageBox]]: To display multiple message boxes in succession you must create a state machine, and check GetButtonPressed in between each messagebox call until you get a value larger than -1. Otherwise the second messagebox will override the first and kill the script.


Issue: My first message box still appears without the cursor, and the game is still in-play.
Quirkyness can result, such as having a message box up with no mouse cursor. Use console mode to get a mouse cursor and clear the message box.


===[[:Category:Variables|Variables]]===
===[[:Category:Variables|Variables]]===

Revision as of 03:17, 27 December 2007

So far everything here mostly refers to Quest Scripts. I'm in the process of creating some testing packages, and since I just want the scripts to run at start...

Scripting

Functions

MessageBox: To display multiple message boxes in succession you must create a state machine, and check GetButtonPressed in between each messagebox call until you get a value larger than -1. Otherwise the second messagebox will override the first and kill the script.

Quirkyness can result, such as having a message box up with no mouse cursor. Use console mode to get a mouse cursor and clear the message box.

Variables

Variables can be declared outside and inside the scope of a Block (or event handler) (Begin [BlockName]). They can only be assigned a value (Set) inside a block.

What happens to them after that? If the block is run again, the variables will be re-set (not reset)?. If you wrap your Set in a conditional, do the variables retain their values after being set once? What happens when the game is restarted?

Quest

Blocks

GameMode

Quest Functions

StopQuest - Modifies Player? (e.g. will set a variable in the savegame if saved)