GetHeadingAngle
Revision as of 11:27, 23 January 2008 by imported>Fella
Syntax:
GetHeadingAngle ObjectRefID
Example:
GetHeadingAngle StrangeStatue
Returns the angle between the caller's heading and the ObjectRefID in a range from -180 to 180.
For example, say the player is facing due north. The object StrangeStatue is due west of the player. The command:
player.GetHeadingAngle StrangeStatue
would return -90.
When you add this value to the player's current heading angle, he will face the statue:
set angle to player.getangle z + player.GetHeadingAngle StrangeStatue player.setangle z angle