GetNthActiveEffectDuration
Revision as of 22:44, 25 November 2007 by imported>Haama (Fixed example)
A command for Oblivion Script Extender
Syntax:
(duration:long) reference.GetNthActiveEffectDuration whichEffect:long (duration:long) reference.GetNthAEDuration whichEffect:long
Returns the duration of the Nth Active Effect on the reference.
Example
short EffectDur set EffectDur to (player.GetNthActiveEffectDuration 0)
If the player currently has two Shield effects, the first at 10 duration and the second at 90, this will return 10.