GetPos

From the Oblivion ConstructionSet Wiki
Revision as of 06:54, 9 July 2012 by imported>QQuix (Note added)
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Syntax:

GetPos axis

Example:

GetPos Z 

Returns the current world position of the object on the selected axis (X, Y, or Z) in float.

Notes

If the player is swimming, PlayerRef.GetPos Z returns a value 105.29 units higher than the actual player Z position.


See Also