GetScriptActiveEffectIndex

From the Oblivion ConstructionSet Wiki
Revision as of 00:58, 27 November 2007 by imported>Haama (Notes)
Jump to navigation Jump to search

A command for Oblivion Script Extender

Syntax:

(index:long) GetScriptActiveEffectIndex

Returns the index of the corresponding Active Effect for the running script effect reference.

Example

short EffectIndex
ref pMagicItem

begin ScriptEffectStart
  set EffectIndex to GetScriptActiveEffectIndex
  set pMagicItem to (GetNthActiveEffectMagicItem EffectIndex)
end

Returns, to pMagicItem, the Magic Item that the scripted effect came from.

Notes

  • While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster).

See Also