Dialog (MenuMate)
A component of MenuMate.
The dialog element defines a single screen which is displayed to the player.
Makeup
Name
The name of each dialog element should match the name attribute of a dialog defintion within the menu declaration.
Text
Each dialog must contain a text element which defines the main text of the dialog. This contains a format attribute, which is a format string using OBSE format specifiers in the same manner as functions such as MessageBoxEx.
The text element may contain child param elements. Each one should contain a single name attribute for a variable to be used in the format string. See the main page for information about using variables.
Buttons
See the Button page. Each dialog must contain one button element. There is no limit on the number of buttons that a dialog may contain, but if your dialog has more than 10 buttons, you must be sure to use mmUpdate in your script so that the user can scroll through and access all of the buttons.
Example
If we continue our bank example, our mainmenu dialog would look something like:
<mainmenu> <text format="Greetings %n!%rYour balance is %.0f, what do you wish to do?"> <param name="playerRef"/> <param name="accountBalance"/> </text> <!-- buttons here --> </mainmenu>