Drop

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Revision as of 20:42, 3 June 2008 by imported>Aridale
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Syntax:

[ActorID.]Drop ObjectID count

Example:

Drop Torch02 2

Calling actor drops the specified item(s) in the world at his/her feet.

Notes

  • While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use.
  • Does NOT appear to trigger OnDrop blocks when called on the player.