Drop
Revision as of 20:42, 3 June 2008 by imported>Aridale
Syntax:
[ActorID.]Drop ObjectID count
Example:
Drop Torch02 2
Calling actor drops the specified item(s) in the world at his/her feet.
Notes
- While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use.
- Does NOT appear to trigger OnDrop blocks when called on the player.